EA Sports announced that Alex Pereira and Max Holloway will be featured on the cover of the upcoming UFC 6 video game. The game will be available in two versions: a standard edition featuring Pereira on the cover and an Ultimate edition with Holloway. This marks a significant marketing moment for both fighters, recognizing their status in the sport. The announcement confirms both champions' prominence in the UFC's promotional strategy. Further details about the game's release date and features were not provided in the announcement.
EA Sports has officially announced that light heavyweight champion Alex Pereira and top lightweight contender Max Holloway will grace the cover of UFC 6, the next installment in the publisher's long-running mixed martial arts video game series.
The game will ship in two editions. Pereira, known as "Poatan," appears on the standard edition cover, while Holloway, nicknamed "Blessed," is featured on the Ultimate edition. No release date or additional game details were included in the announcement.

Pereira, 38, holds a 13-4 record and is the reigning light heavyweight champion representing Brazil out of Teixeira MMA and Fitness. Standing six-foot-four with a 79-inch reach, he is one of the most accurate strikers in the UFC, landing significant strikes at a 62 percent accuracy rate and averaging 5.16 significant strikes per minute.
Holloway, 34, carries a 27-9 record and is ranked fourth in the lightweight division and ninth on the pound-for-pound list. The Hawaiian orthodox fighter out of Gracie Technics stands five-foot-eleven with a 69-inch reach and is widely regarded as one of the sport's most prolific volume strikers, averaging 7.2 significant strikes per minute with 48 percent accuracy.

Why it matters
- Pereira's cover placement as standard edition headliner reflects his standing as a current UFC champion
- Holloway's inclusion on the Ultimate edition underscores his top-ten pound-for-pound recognition despite not holding a title
- The dual-cover format gives EA Sports two distinct marketing angles targeting different segments of the game's audience






