Dana White played a UFC video game session against streamer Adin Ross, with White controlling Ilia Topuria and Ross choosing Arman Tsarukyan. During the gaming session, Topuria's character was knocked out, forcing White to apologize after the virtual loss. The gaming session appears to be part of promotional content involving the UFC president and a popular content creator. This type of celebrity gaming content has become increasingly common in UFC's marketing strategy.
UFC president Dana White sat down for a video game session with popular content creator Adin Ross on April 9, with White picking up the controller as lightweight contender Ilia Topuria and Ross opting for the number-one-ranked Arman Tsarukyan. The session ended in an unlikely result — Topuria's virtual fighter was knocked out, prompting White to apologize for the in-game loss.

Topuria, 29, currently sits at number two in the lightweight division and holds the top spot in the pound-for-pound rankings. The Spain-based fighter carries a 17-1-0 professional record and trains out of Climent Club. Standing five-foot-seven with a 69-inch reach, "El Matador" averages 4.81 significant strikes per minute at 48 percent accuracy, and supplements his striking with nearly two takedowns per 15 minutes.
Tsarukyan, also 29, is the top-ranked lightweight contender and carries a 23-3-0 record fighting out of American Top Team. The Russian fighter shares Topuria's height at five-foot-seven but holds a longer reach at 72 inches. Known for his grappling volume, "Ahalkalakets" averages 3.26 takedowns per 15 minutes alongside 3.85 significant strikes per minute at 50 percent accuracy.

Why it matters
- The two fighters represent the top of a stacked lightweight division, making the virtual matchup a natural promotional vehicle.
- White choosing Topuria, the pound-for-pound number-one, only for the character to be knocked out by Ross's Tsarukyan adds an ironic layer given their real-world rankings.
- The session reflects a broader shift in UFC's marketing approach, using crossover content with entertainment figures and streamers to reach wider audiences.







